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Rae
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Registration date : 2009-01-13

PostSubject: Developer Dictionary   Tue Jan 13, 2009 10:21 pm

Alpha Map: Also known as Alpha Channel or Opacity Map map. The grayscale image that gives instructions on transparency. White is solid, black is clear, shades of gray everything in-between.

Attachment Node: Reference points on the avatar where you can attach meshes.

CAB: Customer Advisory Board: A council of users for brainstorming and discussing IMVU user’s issues.

Cal3D: The file format the IMVU Previewer needs to make a product. Patches are needed to make your 3D program export in this format.

Catcher Node: Used in room making in conjunction with the Pitcher Node to assign where cooperative actions will happen. The catcher is the receiver of the action.

CFL: The file type used by IMVU for products

DC: Developers Council: A council of developers for brainstorming and discussing developer issues.

DMCA, DMC: Digital Millennium Copyright Act. The law that protects digital copyrights.

Mapping Template: The roadmap to a mesh that tells you what is where on a texture. Also known as Texture Map or UV map.

Mesh: The 3D frame that a texture wraps around.

OGG: The audio file type needed for product making in the Previewer.

Opacity Map: Also known as Alpha map. The grayscale image that gives instructions on transparency. White is solid, Black is clear, shades of gray everything in-between.

Pitcher Node: Used in room making in conjunction with the Catcher Node to assign where cooperative actions will happen. The pitcher is the one initiating the action.

Retexturing: The act of making new textures for an existing product.

RSS: Ready Simple Syndication: Allows you to have a RSS enabled blog, journal or news feed displayed on your homepage.

Skeleton Node: The head of the linking hierarchy of a product.

Texture map: The roadmap to a mesh that tells you what is where on a texture.

Texture: The 2D image that wraps around a mesh

UV Map: The roadmap to a mesh that tells you what is where on a texture. Also known as Mapping Template or Texture Template.

UV Mapping: The act of making a texture map in a 3D program.

Weighting: Done in a 3D program, Giving instructions to a mesh on its relative position to it’s attachment point.

XAF: A products Animation file in Cal3D format

XMF: A products Mesh file in Cal3D format

XRF: A products Texture information file in Cal3D format

XSF: A products Skeleton file in Cal3D format
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