Alpha Map: Also known as Alpha Channel or Opacity Map map. The grayscale image that gives instructions on transparency. White is solid, black is clear, shades of gray everything in-between.
Attachment Node: Reference points on the avatar where you can attach meshes.
CAB: Customer Advisory Board: A council of users for brainstorming and discussing IMVU user’s issues.
Cal3D: The file format the IMVU Previewer needs to make a product. Patches are needed to make your 3D program export in this format.
Catcher Node: Used in room making in conjunction with the Pitcher Node to assign where cooperative actions will happen. The catcher is the receiver of the action.
CFL: The file type used by IMVU for products
DC: Developers Council: A council of developers for brainstorming and discussing developer issues.
DMCA, DMC: Digital Millennium Copyright Act. The law that protects digital copyrights.
Mapping Template: The roadmap to a mesh that tells you what is where on a texture. Also known as Texture Map or UV map.
Mesh: The 3D frame that a texture wraps around.
OGG: The audio file type needed for product making in the Previewer.
Opacity Map: Also known as Alpha map. The grayscale image that gives instructions on transparency. White is solid, Black is clear, shades of gray everything in-between.
Pitcher Node: Used in room making in conjunction with the Catcher Node to assign where cooperative actions will happen. The pitcher is the one initiating the action.
Retexturing: The act of making new textures for an existing product.
RSS: Ready Simple Syndication: Allows you to have a RSS enabled blog, journal or news feed displayed on your homepage.
Skeleton Node: The head of the linking hierarchy of a product.
Texture map: The roadmap to a mesh that tells you what is where on a texture.
Texture: The 2D image that wraps around a mesh
UV Map: The roadmap to a mesh that tells you what is where on a texture. Also known as Mapping Template or Texture Template.
UV Mapping: The act of making a texture map in a 3D program.
Weighting: Done in a 3D program, Giving instructions to a mesh on its relative position to it’s attachment point.
XAF: A products Animation file in Cal3D format
XMF: A products Mesh file in Cal3D format
XRF: A products Texture information file in Cal3D format
XSF: A products Skeleton file in Cal3D format