DE Modeling Agency
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome to DE Modeling Agency! Be Unique, Be Different, Be Yourself
 
HomeLatest imagesSearchRegisterLog in

 

 Developer Dictionary

Go down 
AuthorMessage
Rae
Link's Assistant
Link's Assistant
Rae


Number of posts : 380
Age : 37
Location : G Rap, MI
Registration date : 2009-01-13

Developer Dictionary Empty
PostSubject: Developer Dictionary   Developer Dictionary Icon_minitimeTue Jan 13, 2009 10:21 pm

Alpha Map: Also known as Alpha Channel or Opacity Map map. The grayscale image that gives instructions on transparency. White is solid, black is clear, shades of gray everything in-between.

Attachment Node: Reference points on the avatar where you can attach meshes.

CAB: Customer Advisory Board: A council of users for brainstorming and discussing IMVU user’s issues.

Cal3D: The file format the IMVU Previewer needs to make a product. Patches are needed to make your 3D program export in this format.

Catcher Node: Used in room making in conjunction with the Pitcher Node to assign where cooperative actions will happen. The catcher is the receiver of the action.

CFL: The file type used by IMVU for products

DC: Developers Council: A council of developers for brainstorming and discussing developer issues.

DMCA, DMC: Digital Millennium Copyright Act. The law that protects digital copyrights.

Mapping Template: The roadmap to a mesh that tells you what is where on a texture. Also known as Texture Map or UV map.

Mesh: The 3D frame that a texture wraps around.

OGG: The audio file type needed for product making in the Previewer.

Opacity Map: Also known as Alpha map. The grayscale image that gives instructions on transparency. White is solid, Black is clear, shades of gray everything in-between.

Pitcher Node: Used in room making in conjunction with the Catcher Node to assign where cooperative actions will happen. The pitcher is the one initiating the action.

Retexturing: The act of making new textures for an existing product.

RSS: Ready Simple Syndication: Allows you to have a RSS enabled blog, journal or news feed displayed on your homepage.

Skeleton Node: The head of the linking hierarchy of a product.

Texture map: The roadmap to a mesh that tells you what is where on a texture.

Texture: The 2D image that wraps around a mesh

UV Map: The roadmap to a mesh that tells you what is where on a texture. Also known as Mapping Template or Texture Template.

UV Mapping: The act of making a texture map in a 3D program.

Weighting: Done in a 3D program, Giving instructions to a mesh on its relative position to it’s attachment point.

XAF: A products Animation file in Cal3D format

XMF: A products Mesh file in Cal3D format

XRF: A products Texture information file in Cal3D format

XSF: A products Skeleton file in Cal3D format
Back to top Go down
http://avatars.imvu.com/CrazyAngel
 
Developer Dictionary
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
DE Modeling Agency :: Developer's Showcase :: Developer Tutorials-
Jump to: